BEAN Update 0.0.2 Devlog
Here's a devlog ig cuz the Improve My Game Jam requires one
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When coming into the jam, I really only expected to implement a blackjack system thingy (made by my friend) along with some other changes. However, once I started writing up my Trello list, a crap ton of other important stuff came into mind which came into priority. In the end, I didn't really have enough time to implement the blackjack so that's coming in a future update.
The first thing I did was remove the floaty text instructions in favour of a little tips box. I made sure it isn't too annoying by making it disappear once you leave the rock that triggers them.

I also decided to replace the poker table with a Bitcoin ATM cuz I felt like it.
After that, I decided that it would be a good idea if I replace some of the mesh colliders in the rocks with multiple box colliders. I was hoping that it would be more performant (as the game currently can't run on potato pcs) and it would solve the issue with the landing sound effect being played at the wrong time on larger rocks. However, it didn't really help the sound issue (if anyone knows a solution plz tell me in the comments), and it may have made the performance worse. I still decided to leave it in the game cuz I'm too lazy to revert.
Once that experiment failed, I addressed the absolute dogwater UI that I had at the time by rearranging some stuff here and there and replacing all of the buttons I had. After watching more tutorials than I'd like to admit about button animations, I finally had a result I was happy with (although it's not great in a few places like in the win menu).

The next problem I had to address was the gambling system. In the BGJ version, you could spam the gamble button until your stats were absolutely insane. I decided to replace this by implementing a currency which you buy upgrades with. This also solved the problem of the game being literally impossible when your stats are below 1.0x
The first real hiccup in pretty much the entire jam was making the UI for the new system. On most screen sizes, it would completely overflow due to the weird way my canvas was set up. I initially thought that it would be a simple fix, but long story short, it took me several hours and dozens of tutorials and stack overflow visits before finally coming up with a solution. What I came up with was to stretch the panel containing all of the powerups, and keep the size of the panel where you gamble.
Another hiccup I came across was the horizontal layout group thingy was being a mean piece of sh** when I was trying to put icons next to the powerups. As much as I hate to admit it, it legit took a whole f***ing day before I realised that there was a problem with the scale properties aarrrrrrghhhhhhhhhhhhhh help meeeeeeeeeeeeeeeeeeeeeeeeeee
Anyway, for major changes that's pretty much it. The rest are minor stuff that most people won't notice. If you have any ideas or bugs to report, please let me know in the game comments!
Get BEAN *Demo*
BEAN *Demo*
A WIP 3D Platformer
Status | Prototype |
Author | FR0Z3NC4RR0T |
Genre | Platformer |
Tags | 3D, 3D Platformer, First-Person, gambling, No AI, Unity |
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